--- Postjam ---
The postjam version can be found here.

--- Objective ---
Fly Senna Oaks damaged spaceship while the controls are gradually failing.

--- Controls ---
Use the on-screen inputs to steer, roll, flip your ship as well as shooting your cannons for propulsions.

--- About ---
Made by NekuSoul and Glimmer
Made for GMTK Game Jam 2020

PlatformsWindows, Linux, HTML5
Made withUnity
Tags2D, gmtkj, Space, Unity
Average sessionA few minutes
AccessibilityColor-blind friendly


Windows 21 MB
Linux 23 MB

Development log


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loved the physics


Nice game! Fits the theme, and adds some fun new mechanics to acceleration-based movement that I really liked, like the flipping. It raises the skill ceiling. I liked how you had to dodge level-space elements that moved with you (asteroids) and screen-space elements (red...things) that didn't. The controls are interesting. The text was too small and challenging to read while trying to play, it would have been nice for it to be subtitle-style so one could read it while looking at the ship.


This is a really fun game! The flip controls are very interesting, I really enyoed being challenged to use them. The only thing is, maybe some randomness could be fun for greater re-playability.


Interesting choice of controls, never used one like it before.! :)


Wow this is really cool. Forcing me to use all these random flight controls that usually go unused in favor of just strafing. Good job.


I really like your design! It was satisfying to figure out how to get farther. I wish there were checkpoints though, since its a bummer to go through the easier sections every time. Regardless, it was super fun. Good job!


Overall a very good game. It's very difficult and take me a while to get used to the controls without having to think about it. In other words, the controls are out of control and this game fits the theme quite well.


I loved this, very challenging  and fun


Pretty good game. Very nice controls, I agree with @mnemonicuz that it makes it feel more strategic. Love that.

Could use some more feeling of progression instead of just time alive. Maybe I did not get far enough. There could be levels getting progressively harder, with things breaking more in the later levels, or some levels that are faster paced. Not in a jam of course, but if you want to take this further...

Had fun playing :)


Pretty nice rotating tank controls!

A great and fun game loop.

A bit sluggish, which makes it feel more intentional and strategic rather than reactive.